The Melon core simply refuses to load the game at all, and the Desmume 2015 core fixes the green glitchy image but briefly displays a zoomed-in, skewed image of the newly loaded area before going back to normal. I've toggled about every graphical option I could find in both Desmume and Retroarch's settings, including switching between D3D/OpenGL/Vulkan, and nothing else seems to affect it besides resolution. This only happens when rendering at higher than native resolution. I'm playing Pokemon Black 2 on the Retroarch Desmume core, and whenever the game does a zoom transition such as when entering a building, the screen temporarily glitches out, displaying 2 squished corrupted copies of the top screen. If mods want to delete this thread that's fine, I figured I may as well leave it up for future google-ers like me running into the same issue.Īpologies if this is the wrong place to ask for help with this, it seemed like the most fitting forum since it's an emulation issue. EDIT: I don't know how this slipped by in my testing, maybe I didn't restart the core properly, but after messing around some more it seems that enabling OpenGL Rasterizer in the core settings fixes the issue now, at least for me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |